Operating System Structure
Multiprogramming needed for efficiency
Single
user cannot keep CPU and I/O devices busy at all times
Multiprogramming
organizes jobs (code and data) so CPU always has one to execute
A
subset of total jobs in system is kept in memory
One
job selected and run via job scheduling
When
it has to wait (for I/O for example), OS switches to another job
Timesharing
(multitasking) is logical extension in
which CPU switches jobs so frequently that users can interact with each job
while it is running, creating interactive computing
Response
time should be < 1 second
Each
user has at least one program executing in memory [process
If
several jobs ready to run at the same time [ CPU scheduling
If
processes don’t fit in memory, swapping moves them in and out to run
Virtual
memory allows execution of processes
not completely in memory
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